ARKit 2.0 In iOS 12 Will Put Privacy & Multiplayer AR At Its Core

iOS 12, is the latest unveil we’ll see announced at WWDC 2018 keynote on June 4. On Monday, we will also witness the unveiling of ARKit 2.0, an upgrade to the existing ARKit 1.5 SDK that’s available to developers to allow them to build augmented reality experiences in their apps.

Part of the updates to iOS, macOS, and other operating systems, will apparently include ARKit 2.0. It will include a feature that’s designed to let two iPhone users share an augmented reality experience, with the same objects displayed on multiuser screens.

ARKit 2.0 building on the first iteration of ARKit that went live following the launch of iOS 11 back in September of last year. Although the updated framework will bring with it a few new treats, chief amongst them being the ability to have multiple devices “see” the same virtual object.

And also ARKit 2.0 will make multiple AR games possible by sharing virtual spaces, objects between devices. Said that Apple is working on both multiplayer augmented reality gameplay and object performance, which would otherwise allow a virtual object to remain in place across multiple app sessions.

Sure to be absolutely perfect for allowing multiplayer augmented reality gaming, ARKit 2.0’s ability to have the same object on multiple screens come via a new Reuters report. This ties with previous claims by Bloomberg that Apple was working on technology that would allow for multiplayer gaming across AR.

Apple is aiming to allow two people to share data so they can see the same virtual object in the same space via each individual device, with Apple designing the feature in a privacy-friendly way. Apple also planning to make a multiplayer system that is more secure than those offered by companies like Google, which do not require users to share scans of their homes and personal spaces, working via a phone-to-phone system.

Apple designed its two-player system to work phone-to-phone in part because of those privacy concerns, one of the people familiar with the matter said. The approach, which has not been previously reported, differs from Google’s, which requires scans of a player’s environment to be sent to, and stored in, the cloud.

Full details on how Apple’s multiplayer augmented reality system will work are unknown, and it’s also unclear whether or not if it works with three or more players. Apple will share more information regarding on the feature on Monday.

How it will be used by developers in unknown though, but we do know that we will very likely get the answers to those questions at the event. Augmented reality has been a major focus for Apple over the course of the last two years. As part of iOS 11.3, ARKit brought mapping for irregularly shaped surfaces, vertical surface placement, and object and image recognition. With some additional changes coming in iOS 12, ARKit 2.0 developers should be able to do a whole lot more with augmented reality.

(Source: Reuters)

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