Microsoft’s Phil Spencer, head of Xbox today took the wraps off the Xbox Adaptive Controller, an Xbox controller designed especially for people with disabilities.
A new gaming peripheral which is compatible with both Xbox One and Windows 10 PCs aimed at making gaming aimed at making easier to those who may have issues using a traditional controller.
For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.
Using Xbox Adaptive Controller, players can customize how to whatever required. In a blog post, Microsoft said that the controller “draws inspiration from people who are often overlooked in the typical design process.”
Costing $$99.99 and available via the Microsoft Store exclusively, the new Xbox Adaptive Controller is still cheaper than other alternatives that are available in the market and was apparently developed in conjunction with many organizations who know a thing or two about helping those who sometimes find that their specific needs are not met in the gaming world.
It has two large programmable buttons and 19 jacks that can be connected to a range of joysticks, buttons, and switches to make it easier for a wider range of special needs gamers to play on Xbox One and Windows 10 PCs.
The full focus is on connectivity and customizability, with players able to build a setup that works for their capabilities and requirements. However, it won’t be an all-in-one solution for many gamers, but through the use of peripherals and the Xbox’s system-level remapping, the possibilities could be endless.
They included The AbleGamers Foundation, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged with gamers who have limited mobility asked to help out during the development of the controller.
By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming. On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them.
Third-party accessories will also connect to the new Xbox Adaptive Controller, allowing it to be extended and customized for additional use cases. As said earlier, the two large buttons on the controller’s face can also be mapped to any of the standard Xbox controller buttons via the Xbox Accessories app.
The newly unveiled Xbox Adaptive Controller will go on sale later this year. For more on the gadget’s design and hardware development, head on over to Polygon.