OnLive, an online streaming service for video games was bought by Sony, which is a good news and the sad one is that it only purchased it to immitieately pegged for shutdown, why? Sony is acquiring important parts of OnLive, and other than that their plans don’t include a continuation of the game service in its current situation. Tough luck for folks who bought video games or the consoles for the service, which lasts inturrupted until April 30, 2015. No further subscription fees will be charged, and you can continue to play all the games until that date. Is it the end of OnLive Gaming service? More details after this jump!
Sony has today announced that it has acquired streaming game service OnLive for an undisclosed sum. Interestingly though, OnLive will not become some new refresh of Sony’s gaming empire, but is shutting down at the end of this month. With that said, users who purchased the company’s PlayPass games wont be able to play them after the service shuts down, nor will they be able to use its OnLive game system or controller perpheral on any other platforms. Nevertheless, the company is giving refunds to people who purchased either of those two pieces of hardware on or after February 1st.
The online game streaming service OnLive managed to have a storied history in its nearly five-year run, and the company bet big on the idea of people paying a subscription to stream games instead of investing in stanalone game consoles or PC hardware. After ultimately laying off its employees in 2012, it relaunched last spring after a wideness year with a new service called Cloudlift, a facility that let gamers stream and play select titles they had bought from Steam on mobile devices, TVs and other computers, which was more aggressively priced and tied into Valve’s most popular and ubiquitous Stream platform, which pitched to enterprises as a way to stream workforce software.
The California-based firm OnLive had allowed PC and tablet owners to play consoles titles, which were run on its computer servers but controlled and viewed in the gamer’s home. Sony on the other hand expected to use the 140 patents it has acquyired to support its own PlayStation Now streaming service.
The OnLive was once valued at $1.8bn (£1.2bn). The terms of the Sony deal have not been disclosed, but it brings to an end a troubled five years of service. Interest was also limited by the fact users needed a relatively fast broadband connection. In addition, many PC users seemed to prefer buying games from Stream and other online marketplaces, rather than paying a monthly subscription fee for a Netflix-like “all-you-can-eat” experience.
Although OnLive will cease to exist, streamed video game services look set to thrive. Sony offers PlayStation Now, which provides ongoing access to more than 100 PS3 games for a monthly fee as well as the ability to rent specific titles for limited amounts of time. The Japanese firm also plans to add Samsung’s smart TVs to its list of supported devices later this year.
Do you think Cloud gaming survives? (Via)